This was spawned by the attitude I've come across a LOT on deviantART that digital is somehow easier or not as worthy as traditional. That doing digital work doesn't make you as much of or as good of an artist as doing traditional work does. That the computer does a lot of it for you so it's easier. That it doesn't take as much skill to work digital as it does traditional.
Yesterday I came across someone who said, and I quote:
"Good traditional art takes much more skill than digital art!"
I could respond to that with some expletives but I won't. Instead I'll be more articulate about it:
Okay, I lied. That was a clean version of an expletive. But seriously now:
That is a seriously ignorant statement. No single media is better, superior, or more authentic than another. Traditional and digital BOTH require skill to use well, and digital is in no way easier just because it has an undo button. The basic core elements of image creation don't change just because you're working with a stylus and computer monitor rather than paint and a canvas, and that is what inspired this stamp.
There are no Photoshop filters for drawing technique, anatomy, lighting, shading, color theory/coloring, value structure, or composition. There are options and filters that can tweak those things, but there is nothing in Photoshop that will do that for you outright. Digital artists usually use VERY few filters. We paint by hand just as we would with traditional media. We still have to have skill in all of those areas in order to produce a good piece of art because there is no magic button to make it awesome.
Actually because of that you have to have traditional media firmly under your belt before you can really do digital well. If you cannot draw traditionally, you will not be able to draw digitally. That's why all of these kids who think a tablet and Photoshop will make them into Super Artist are in for a rude awakening: if you suck at drawing traditionally, a tablet will only make you suck digitally. The computer is not endowed with magical powers that suddenly make things easier.
I want to see this person draw something with the visual disconnect between a tablet and a monitor (or even without the visual disconnect using a Cintiq) and then tell me it doesn't take as much skill as a pencil and piece of paper.
I want to see this person knock out an entire page full of intricate, detailed line work with Illustrator and then tell me it doesn't take as much skill as a micron pen.
I want to see this person color an elaborate image with multiple light sources and a color palette that emotes all by itself and then tell me it doesn't take as much skill as a palette of paint.
It takes skill for me to do what I do. There are pieces in my gallery that have more than 200 hours of work in them and literally hundreds of layers. Anybody who thinks it doesn't require as much skill as someone making the same images in paint or markers can kindly go and step off a cliff.
Yep, and those who quote the undo feature as a reason for digital being inferior also fail to mention that graphite and vine charcoal have erasers, ink has whiteout and paper cutting, and paint can be painted over once it dries. In all cases, skilled artists usually don't use those "undo" tools very often.
I say that as a joke; never to be serious. I'm still learning how to draw on both paper and the tablet, so switching between those two is tough. I like to zoom on digital because on traditional, I have a problem drawing small details...
Art schools usually insist that you drill on drawing traditionally before moving on to drawing with a tablet because it just makes for more solid growth. That aside, though, if you have problems drawing small details traditionally, they make mechanical pencils as small as 0.3mm. Pentel sells one for just a little over $3: [link]
That site is also where I get the blue mechanical pencil lead I use all the time in my gallery.
Holy cow have parents been on a kick of pissing me off lately!
In both cases, they have absolutely no clue what they're talking about (and yet they're talking about it anyway!).
You can tell your dad that the illustrator who redesigned all of Hasbro's flagship game box covers (like Chutes & Ladders, Candyland, etc.) made a six figure salary that year. Other than that specific example, everything he interacts with every single day was touched in some way by an artist or designer, all the way down to his toothbrush. A designer sculpted the thing and chose the colors it would be made in, and a graphic designer designed the packaging it came in when he bought it.
It pisses me off when people say art is a waste of time because it's so ignorant. The world wouldn't turn without artists and designers. That stuff doesn't just shat itself out of thin air.
As for your grandparents? That's ignorant, too. I invite them to read the response I gave to ~SGT-Conley down there: [link] . The response I gave to ~akbhorselover is relevant as well: [link]
Anybody who thinks ANY kind of art is "easy" has no friggin' clue what they're talking about, period.
Hopefully they will, yes. Most people think that just because there's a computer involved, it does everything for you. If you read them my description of all the different steps of creating an illustration that I outlined in that response to ~SGT-Conley, that should further educate them.
It's depressing how so many parents are so staunchly against their kids going in to art as a career because they think it's silly or stupid or "not a real job". It's prevailent enough that my alma mater, Ringling, put together a website specifically for parents of prospective students in order for them to learn just how versatile and lucrative a career in graphic art can be. I highly recommend you have your dad take a moment to look at it, as should you so you can use the information in your own defense.
It's one of the major problems that professional artists and designers (AND kids who WANT to be professionals someday) have to deal with, unfortunately. The vast majority of people who aren't artists and/or don't know any artists are completely and utterly ignorant of how the graphic art industry works, what it does, and how far it reaches. Most people hear "artist" and they think "little kid" or "starving in a cardboard box while trying to sell paintings on a street corner". It's actually why I ask my parents to tell people I'm an illustrator when they're asked what I do for a living. For some reason people take that much more seriously than "artist".
And again for your dad thinking it is a waste of time? Graphic art and design are actually REALLY lucrative careers if you have the chops for it and go to a good school. Even in a sucky economy, many business and studios still need artwork to function. Even though the economy in the US is still struggling, I'm still working for three different design and production companies right now because what they do doesn't come to a halt just because the economy flounders. Society NEEDS artists, and once you're established in the industry you can command a pretty high price for your services. My illustration professor in college had been in the business for over 40 years by the time he taught me, and he was making roughly $100/hr for his illustration services outside of teaching (all teachers at the school are required to be currently working artists outside of the school).
To further elaborate along the same lines as his tooth brush: designers put together the concept for his car. His clothes? Designers and artists not only had to put together the article of clothing itself, but if the fabric has a pattern in it, another artist designed THAT. A couple college friends of mine worked for Carter's Children's Clothing after graduating, and one of the things they did besides drawing the little animals for boys' sleep wear was designing different kinds of plaid print fabric.
The labels and packaging on every product he uses were produced by graphic designers (graphic designers even arrange the text for gov't required things like ingredients, warnings, etc. on food and drug packaging). The ads on TV, in print, and on billboards were all done by graphic designers and advertising agencies, who are MAJOR employers of artists. I recently designed a new mascot for a travel center and restaurant in Texas -- a little cowboy armadillo -- and he's going to be plastered on billboards to advertise the place.
Hypothetically, the logo of the company he works for? Designers. The interior of the office he works in? Interior designers (which are also considered artists as it was a major at the school I went to). The chair at his desk? Furniture designers, also artists. Even the icons on the desktop of his computer were designed by artists. They didn't create themselves!
The books he used while in school? Graphic designers did the layouts of the text, and illustrators and photographers produced the images within the text. Maps? Artists. Posters and other classroom decorations? Artists and designers. The posters he sees on the walls at the doctor's office when he's waiting to be seen? Medical illustrators. Training manuals and visual instruction/assembly manuals are done by technical illustrators. Basically, pretty much ALL education materials, no matter what the subject may be, are touched in some way by artists and designers. Art is literally EVERYWHERE, and it stretches far beyond paintings, drawings, and what most laymen consider to be "art".
There is SO MUCH you can do with a degree in graphic design, general design, or illustration it isn't even funny. It's an incredibly versatile field to be in, and an important one, too. Society wouldn't function without artists.
Sorry for the rambling! I get really verbose about stuff like this. lol
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`anmari has been spreading her infectious positivity throughout our community for over 6 years. Throughout this time Ana has been at the core of all things devious, passionately developing an eclectic gallery, helping organise devmeets, participating in chat events and also recently completed dedicating her time as a Community Volunteer. We are absolutely delighted to bestow the Deviousness Award for May 2013 to `anmari, congratulations! Read More